Tuesday, March 17, 2009

Gathering practices for the video game

To start on gathering the practices I need for the video game I should go into the need for state training and stage training. The practices that help becoming fully aware during waking, dreaming, deep sleep and witnessing like meditation, yoga, lucid dreaming, and astral travel aided by methods like self-hypnosis tapes, subliminal persuasion, float tanks and psychedelic drugs to access the wide range of alternative states of consciousness.

Also practices for stage training like taking on more perspectives like role playing from different characters in each situation and practicing different relative measurements of supposed constants. Like seeing the how the sun sets on different sides from the West Coast over the ocean and from the East Coast over the land. How different cultures experience sexual morality differently, how even gravity is different with different masses, like 1/6 of the moon compared to the earth and 2 times more on Jupiter than the earth. Or even time is relative depending on the speed of the reference frame of the person observing it, like it takes a second and a half to send signals to the moon and it takes years, decades or millennia for the light of the stars to reach earth so the things we see happening took place far in the past.





Part of the role playing could be like taking the perspective you have now and comparing that to what you had at a different point in your life. What you would say to yourself at another time in the past to help with their situation or what you ask of yourself in the future to help with your situation now. It definitely depends a lot on the amount of knowledge, awareness and wisdom available to the person and the perspective they have at the point in time that they are, since it is gained over the course of a life then presumably the farther in the future the more you gain. So if you could go back and impart more to yourself you would have an advantage of having more knowledge and more time to use it.

Some more good practices to help with broadening the range of perspectives you can take is the ones in Robert Anton Wilson’s books “The New Inquisition, Quantum Psychology” and the DVD “Maybe Logic” about different reality tunnels and getting over the either/or duality and insisting on one static view of reality.





I just have to take those kind of practices and turn them into graphic illustrations and game type scenarios to make them come more alive and have greater impact on the people that play the game so they can absorb them more easily to live them as part of their experience.

I like the idea of recurring quests that different characters can try to fulfill and depending on the personality type, stage they are at and what part of the 4 quadrants they are try to do the quest from they could be tailored for that and be different for each part of the quest and they would have experience the quest from more than one stage, quadrant and type to be able to complete it and that would help broaden their perspective. I could also include situations that cover different aspects of the amounts of depth and span to help determine ethical decisions to find the correct path through the quests.

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